<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>No-Code on Sherman - Israeli Startups</title><link>https://sherm4n.com/tags/no-code/</link><description>Recent content in No-Code on Sherman - Israeli Startups</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Sun, 19 Jul 2026 09:00:00 +0100</lastBuildDate><atom:link href="https://sherm4n.com/tags/no-code/index.xml" rel="self" type="application/rss+xml"/><item><title>Super Ziv Maker: The 40-Year-Old Marketer Building Israel's No-Code Game Engine — Alone</title><link>https://sherm4n.com/questil-no-code-game-engine-israel/</link><pubDate>Sun, 19 Jul 2026 09:00:00 +0100</pubDate><guid>https://sherm4n.com/questil-no-code-game-engine-israel/</guid><description>&lt;img src="https://sherm4n.com/questil-no-code-game-engine-israel/cover.webp" alt="Featured image of post Super Ziv Maker: The 40-Year-Old Marketer Building Israel's No-Code Game Engine — Alone" /&gt;&lt;script type="application/ld+json"&gt;
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&lt;/script&gt;
&lt;p&gt;Ziv Mizrahi bought a copy of Super Mario Maker 2 in Eilat, played it, loved it — and got annoyed by one missing thing.&lt;/p&gt;
&lt;p&gt;You can build anything in Mario Maker. Enemies, platforms, pipes, obstacles, entire levels in Nintendo&amp;rsquo;s visual language. What you cannot do is write a single line of text. Not one word. No dialogue, no plot, no reason why Mario is jumping on that particular mushroom.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;It lacked the ability to tell a story,&amp;rdquo; Ziv told me. &amp;ldquo;It&amp;rsquo;s more about mechanics. Jump from here, kill that.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Most people would shrug and keep playing. Ziv, a marketing manager with 20 years of Facebook campaigns, newsletters and landing pages behind him — and zero years of game development — decided to build the missing piece himself. A game engine where the story comes first. No code required.&lt;/p&gt;
&lt;p&gt;That was October. Today the thing exists, it works, and a philanthropic fund he never contacted reached out asking him to build a training game for them. He&amp;rsquo;s still a solo founder. Still bootstrapped. Still asking himself, out loud, whether the world needs what he&amp;rsquo;s building.&lt;/p&gt;
&lt;p&gt;That last part is what makes this story worth telling.&lt;/p&gt;
&lt;h2 id="not-a-coder-a-builder"&gt;Not a Coder. A Builder.
&lt;/h2&gt;&lt;p&gt;Let&amp;rsquo;s get the biography straight, because it explains everything about the product.&lt;/p&gt;
&lt;p&gt;Ziv is 40. BA in HR and management from Bar-Ilan. A copywriting diploma from the era when people still dreamed of writing TV commercials. Then two decades of marketing: lead generation, e-commerce, customer journeys, email flows. Twice he detoured into talent sourcing — including at Bank Discount, hunting product managers and compliance officers for one of Israel&amp;rsquo;s biggest banks. Right now he&amp;rsquo;s finishing an MA in instructional technologies at HIT, the Holon Institute of Technology.&lt;/p&gt;
&lt;p&gt;Notice what&amp;rsquo;s missing: engineering. He studied some computer science in high school. That&amp;rsquo;s it.&lt;/p&gt;
&lt;p&gt;But there&amp;rsquo;s a pattern in his career that matters more than any CS degree. He was always the marketing manager who did the work himself — designed the newsletter, built the landing page, drew the illustrations — instead of managing vendors who did it for him. Around 2013 he ran an art project called &lt;a class="link" href="http://room404.net/?p=60584" target="_blank" rel="noopener"
&gt;Pptify&lt;/a&gt;: recreating masterpieces like Vermeer&amp;rsquo;s Girl with a Pearl Earring and Munch&amp;rsquo;s The Scream using nothing but PowerPoint shapes. It got him a &lt;a class="link" href="https://www.haaretz.com/israel-news/culture/2013-08-20/ty-article/.premium/7-master-pieces-in-powerpoint/0000017f-f05b-d8a1-a5ff-f0db57980000" target="_blank" rel="noopener"
&gt;feature in Haaretz&amp;rsquo;s English edition&lt;/a&gt; and a mention in a German blog alongside David Byrne of Talking Heads, apparently a fellow PowerPoint artist. Bank Leumi wanted a customer calendar in that style. In 2022, a lecturer at Northeastern was still showing the works to students.&lt;/p&gt;
&lt;p&gt;A man who rebuilds Vermeer in PowerPoint is a man who doesn&amp;rsquo;t accept that tools define what you&amp;rsquo;re allowed to make.&lt;/p&gt;
&lt;p&gt;Then vibe coding arrived, and the ceiling lifted. &amp;ldquo;All of a sudden I&amp;rsquo;m not able only to do A, B and C. I am able to do A, B, C, D, E,&amp;rdquo; is how he describes discovering Base44 — the Israeli no-code platform founded by Maor Shlomo and acquired by Wix. Ziv compares Base44 to the Velvet Underground: not that many fans, but every fan started their own band. He became one of those fans. Then he started the band.&lt;/p&gt;
&lt;h2 id="three-ingredients-one-engine"&gt;Three Ingredients, One Engine
&lt;/h2&gt;&lt;p&gt;&lt;a class="link" href="https://questil.app/" target="_blank" rel="noopener"
&gt;Quest IL&lt;/a&gt; didn&amp;rsquo;t come from a single flash. Ziv names three sources, and the combination is the pitch.&lt;/p&gt;
&lt;p&gt;First: Mario Maker 2. A creation platform anyone can use — but mute. No story.&lt;/p&gt;
&lt;p&gt;Second: Day of the Tentacle, the legendary 90s adventure game. Characters, objects, dialogue, riddles — which Ziv played on the family PC, acquired a few years after his first console. And that first console deserves its own sentence: the Megason, the cheap Nintendo knockoff Israeli kids got when their parents couldn&amp;rsquo;t afford the real thing. Mario, Worms, Red Alert, The Sims — that was the childhood. When you break an adventure game down, he realized, it&amp;rsquo;s just a table: characters, objects, interactions between them. Once you see the logic, you can build the machine that builds the game.&lt;/p&gt;
&lt;p&gt;Third — and this is the one that turns a hobby into a business — LEGO Serious Play. Yes, that&amp;rsquo;s a real thing: an official LEGO methodology sold to organizational consultants who use bricks to help companies work through mergers and management problems. Play as a corporate tool, with a price tag and a certification.&lt;/p&gt;
&lt;p&gt;Creation platforms. Adventure-game logic. Games in the service of organizations. Stack the three and you get Quest IL: a no-code engine for narrative-driven games, aimed not at gamers but at the people who run training, onboarding and knowledge management — people who currently torture their colleagues with slide decks.&lt;/p&gt;
&lt;p&gt;The L&amp;amp;D world runs on presentations, documents and compliance modules — and to be fair, many of its professionals already use AI daily to produce training materials. Ziv&amp;rsquo;s bet isn&amp;rsquo;t that they&amp;rsquo;re behind the curve. It&amp;rsquo;s that there&amp;rsquo;s a layer above it they haven&amp;rsquo;t touched yet.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;ldquo;Solutions like Quest IL make it easier than ever to create games that turn staff training into a more engaging and enjoyable experience.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id="the-box-inside-a-box"&gt;The Box Inside a Box
&lt;/h2&gt;&lt;p&gt;Here&amp;rsquo;s the technically honest part, and I respect Ziv for volunteering it before I asked.&lt;/p&gt;
&lt;p&gt;Quest IL is built on Base44. A game-creation builder inside a builder. &amp;ldquo;It&amp;rsquo;s like building a box inside of a box,&amp;rdquo; he admits. &amp;ldquo;People will argue: why do I need your box when I can create a game on my own using Base44?&amp;rdquo;&lt;/p&gt;
&lt;p&gt;His answer, after ten months of development: because most of his target users will never open Base44. The head of L&amp;amp;D at an insurance company is not going to vibe-code a compliance training game. Quest IL gives them a builder with pre-defined parts — scenes, characters, objects, interactions, inventory, dialogue, riddles that double as quizzes — and stitches together a stack of external AI services through APIs so the user never leaves the platform. ElevenLabs for voices. Fal for generated video cutscenes. PixelLab for turning a single character image into an animated sprite sheet. He calls it an orchestration platform, which is accurate and also the first time I&amp;rsquo;ve heard the term used by someone who learned it by building one.&lt;/p&gt;
&lt;p&gt;Then there are the agents, which is where it gets interesting.&lt;/p&gt;
&lt;p&gt;Ziv trained two AI agents on Base44. The first is a librarian: it generates backgrounds and characters and files them into Quest IL&amp;rsquo;s asset libraries. As of our conversation, 865 backgrounds and 990 characters, so users don&amp;rsquo;t start from a blank page.&lt;/p&gt;
&lt;p&gt;The second agent he trained to use Quest IL itself — fed it the building blocks, the interaction logic, the features, and told it to make games. The early results were, in his words, crappy. Then they weren&amp;rsquo;t. To test it, he prompted the agent with the plot of the Seinfeld episode where Jerry dates a beautiful woman with man hands — she cracks lobsters bare-handed, opens beer bottles without an opener. Five minutes later the agent had produced a playable narrative game based on that plot.&lt;/p&gt;
&lt;p&gt;The output still needs human polishing. But a solo founder who can&amp;rsquo;t hire has effectively recruited two employees who work for API credits. &amp;ldquo;Now it feels like I&amp;rsquo;m less alone,&amp;rdquo; he wrote on LinkedIn. It&amp;rsquo;s a joke, but it&amp;rsquo;s also the most concrete illustration I&amp;rsquo;ve seen of what &amp;ldquo;AI-native solo founder&amp;rdquo; actually means in practice.&lt;/p&gt;
&lt;h2 id="the-haunted-castle-test"&gt;The Haunted Castle Test
&lt;/h2&gt;&lt;p&gt;Before we talked, Ziv made me play his game.&lt;/p&gt;
&lt;p&gt;Ziv&amp;rsquo;s Haunted Castle is a 3D horror-comedy browser game he built as a side project — a monster-filled mansion, a murderous hunchback, a sword you&amp;rsquo;re supposed to find near the castle gate. I found the castle first, spent a while running from a ghost, and only then found the sword. Killed the hunchback. Escaped by taxi. Ziv informed me I&amp;rsquo;m one of the roughly 10% of players who actually finish — he knows because he built a dashboard tracking the full funnel: who finds the sword, who kills the hunchback, who quits.&lt;/p&gt;
&lt;p&gt;Here&amp;rsquo;s what matters about this silly game. It wasn&amp;rsquo;t built on Quest IL — it was built directly with Claude Fable 5, Anthropic&amp;rsquo;s newest model, on Base44, with 3D models from Meshy AI. Total build time: two days, maybe four half-days. Total cost, by Ziv&amp;rsquo;s estimate: 200 to 250 shekels. Around $70. Over 2,000 unique players, entirely organic — and by the end of the voting, a second-place finish out of 20 apps in Base44&amp;rsquo;s Launchpad competition, earning the Haunted Castle a spot on the platform&amp;rsquo;s &lt;a class="link" href="https://app.base44.com/launchpad?tab=wall-of-fame&amp;amp;week=6a4e3eaa885b2cb2ed9cce7c" target="_blank" rel="noopener"
&gt;Wall of Fame&lt;/a&gt;. Not bad for a side project built to test a model.&lt;/p&gt;
&lt;p&gt;When I was running a hyper-casual games studio, a prototype like that took a Unity developer a week — a few hundred dollars of salary at minimum, and that&amp;rsquo;s the cheap version. Ziv built it for the price of a decent dinner in Tel Aviv, without writing code.&lt;/p&gt;
&lt;p&gt;Inside Quest IL the math is even more aggressive: he estimates a full narrative training game — dozens of scenes, dialogue, voices, quizzes — costs dozens to low hundreds of shekels in AI credits to produce. He&amp;rsquo;s building a spending dashboard so end users can see exactly what they burned. Compare that to what a custom e-learning module costs from an agency and you understand why a philanthropic fund cold-contacted a solo founder with no marketing budget.&lt;/p&gt;
&lt;p&gt;But the Haunted Castle also carries a warning, and Ziv knows it. If Fable 5 can produce a good-looking 3D game in two days from raw prompts — what protects the box inside the box?&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;ldquo;The ground beneath you is always moving. I keep examining, in my inner dialogue: is there a need for Quest IL? For now I think the answer is yes.&amp;rdquo;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;He sees the wave of impressive AI-generated games since Fable 5 launched. The value, he argues, is precisely for the non-technical: the HR professional who needs a recruitment game, not a game engine. If you know Unity, you were never his customer anyway.&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;d add: the Haunted Castle also showed him a second business. Bespoke games. The platform makes compromises — a box that works the same for everyone produces generic results. Fully custom games, built with the skills he&amp;rsquo;s accumulated, don&amp;rsquo;t. He&amp;rsquo;s now openly planning to offer both. The business model, he says with a candor you don&amp;rsquo;t hear at demo days, &amp;ldquo;is not 100% solved.&amp;rdquo;&lt;/p&gt;
&lt;h2 id="slide-four-of-twenty-seven"&gt;Slide Four of Twenty-Seven
&lt;/h2&gt;&lt;p&gt;About demo days.&lt;/p&gt;
&lt;p&gt;Ziv&amp;rsquo;s first contact with the outside world came when he answered a Facebook ad: one of Israel&amp;rsquo;s largest law firms, Goldfarb Gross Seligman, was recruiting for the second cohort of its early-stage founder bootcamp, run with Deloitte and Discount Tech. He sent a one-pager and got in, alongside 30 other entrepreneurs, some of whom had nothing but an idea. For a guy who&amp;rsquo;d been building alone in the metaphorical basement, it was the first external stamp: you&amp;rsquo;re an entrepreneur now.&lt;/p&gt;
&lt;p&gt;Then came the demo day. Real investors — five or six representatives of &lt;a class="link" href="https://sherm4n.com/fusion-vc-israel-pre-seed-default/" target="_blank" rel="noopener"
&gt;the pre-seed funds that write Israel&amp;rsquo;s first checks&lt;/a&gt;. Ziv — a marketing manager, a man who&amp;rsquo;s given the elevator-pitch lecture himself — showed up with a 27-slide deck. He didn&amp;rsquo;t rehearse. He got to slide four. The one that says every second person on Earth is a gamer. Time. He never reached the product.&lt;/p&gt;
&lt;p&gt;&amp;ldquo;There are no sentiments,&amp;rdquo; he says. &amp;ldquo;They said thank you very much, do you have questions? And obviously none of them had questions, because I didn&amp;rsquo;t get to the point.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Two investors scanned the QR code anyway and added him on LinkedIn. One told him he seemed unusually creative — she&amp;rsquo;d noticed a slide of photos from his trips to Hong Kong and Japan. Which produced maybe the most Ziv piece of founder advice I&amp;rsquo;ve heard: when you pitch, tell them a bit about yourself, not only the project. Sometimes it saves you.&lt;/p&gt;
&lt;p&gt;Since then he&amp;rsquo;s approached exactly one venture fund. Initial interest, a long questionnaire, then a rejection with an unusual shape: they think it can be a great business — they just don&amp;rsquo;t think it&amp;rsquo;s a VC business. Ziv disagrees. But he&amp;rsquo;s also not bleeding. He consoled himself with a statistic ChatGPT served him — the average startup takes 40 to 80 approaches before a term sheet — rolled his eyes, and went back to shipping features.&lt;/p&gt;
&lt;p&gt;His actual strategy is quieter: land two or three design partners, prove the demand, and let that do the talking to investors. One conversation with the philanthropic fund is in motion. He&amp;rsquo;s committed to funding the venture himself as long as possible — and, he says, Quest IL will fulfill its mission with or without external money. He&amp;rsquo;s even open, without embarrassment, to the idea of eventually being acquired by someone like CET, Israel&amp;rsquo;s veteran Center for Educational Technology, whose learning software every Israeli schoolkid since the 80s remembers.&lt;/p&gt;
&lt;p&gt;And for the first time, after months of deliberate solitude — his own best friend passed on joining (&amp;ldquo;he&amp;rsquo;s not a gamer&amp;rdquo;), his own brother told him &amp;ldquo;I wouldn&amp;rsquo;t use your product and certainly wouldn&amp;rsquo;t pay for it&amp;rdquo; — Ziv recently had lunch with a prominent figure from the Israeli gaming industry about possibly joining forces. He won&amp;rsquo;t name names. But the soloist is considering a duet.&lt;/p&gt;
&lt;h2 id="why-this-one"&gt;Why This One
&lt;/h2&gt;&lt;p&gt;I write about people who build. Most weeks that means someone with a term sheet, a team, a Delaware entity and a rehearsed narrative.&lt;/p&gt;
&lt;p&gt;Ziv has none of that. What he has is a working product with two AI agents on staff, a grandmother&amp;rsquo;s tune for a studio name — Takatushtush, after the melody his 93-year-old grandmother played to entertain him as a toddler — an inbound design partner, a rejected pitch, a supportive-but-brutal brother, and a habit of publicly documenting the humiliations along with the wins. His LinkedIn reads like a founder&amp;rsquo;s journal written by someone who never learned that founders are supposed to pretend.&lt;/p&gt;
&lt;p&gt;He&amp;rsquo;s also a live experiment in the question every solo builder is asking right now: how far can one person get when the marginal cost of software drops to the price of lunch? Ten months in, the answer is: further than the industry assumed, and not yet far enough to know how it ends.&lt;/p&gt;
&lt;p&gt;When he used Quest IL for a final project in his master&amp;rsquo;s course and it worked, he wrote that he was &amp;ldquo;happy as a Super Mario picking mushrooms.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The plumber never asked permission to enter the pipe either. He just jumped.&lt;/p&gt;
&lt;p&gt;💜&lt;/p&gt;</description></item></channel></rss>